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Grand Slam 3
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004
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bre0979.arj
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BREDATA.EXE
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GAME
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RESET.HLP
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1995-07-14
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^Game Start Date
^\08─^\07─═^\0FStart Date^\07═─^\08─^\07
The Start Date Configuration allows you to reset the game earlier than
actually starting. This option is very useful for League Coordinators
in Inter-BBS games to force all systems to start on the same date (using
league-wide reset). This option is also useful for Tournament games in
which you want to allow players to sign up early.
^END
^Game Join Date
^\08─^\07─═^\0FJoin Date^\07═─^\08─^\07
The Join Date option allows the sysop (or LC) to determine the last
date a player can join the game. This is useful for restricting access
to latercomers in the game for tournaments, etc.
^END
^Turns Per Day
^\08─^\07─═^\0FTurns Per Day^\07═─^\08─^\07
The number of turns per day controls how quickly a game will progress.
Normal games are generally around 8 turns per day, while quick games
may go to 10-12. The maximum amount, 20, will create a very quick
paced game that will consume large amounts of player time and is
recommended to only be used in rare instances.
^END
^Turns of Protection
^\08─^\07─═^\0FTurns Of Protection^\07═─^\08─^\07
The number of turns of protection controls the number of turns for
which a new empire is unable to attack, trade, and be attacked. This
is to allow small newcomers to join the game without immediately
being destroyed.
^END
^Initial Market Land
^\08─^\07─═^\0FInitial Market Land^\07═─^\08─^\07
This option refers to the amount of land available to buy for a player
at the beginning of the game. Land is also created daily and a new
player always has the option of buying up to 300 regions of land. An
initial value of 0 will give no advantage to the first few players,
while a medium or high setting, depending on the number of turns per
day, may be advantageous to the first players.
^END
^Land Created / Day
^\08─^\07─═^\0FDaily Land Creation^\07═─^\08─^\07
This amount is the number of regions added to the market each day. The
regions are added as the day progresses. The larger the value here, the
faster growth each BBS in the game will have. Smaller values will
generally base strength more on attacks.
^END
^Interest Rate
^\08─^\07─═^\0FBank Interest Rate^\07═─^\08─^\07
This is the amount of interest the bank will give in 10 days. Interest
is given to the player at the end of each turn. In many InterBBS games,
the interest rates and investments in the banks are exploited to an
extent making the game investment-oriented; for these games, we highly
recommend a low interest value (below 40%). The maximum value, 200%, is
equivalent to 20% interest per day in previous versions versions below
v0.950.
^END
^Standard Investment Rate
^\08─^\07─═^\0FBasic Investment Interest Rate^\07═─^\08─^\07
This is the amount of interest the bank will give in 10 days on investments
at the beginning of the game. Each day, if the Steady Investment Rate
option is not enabled, the rate will change based on the amount of
investing on the system, but will always be centered around this value. In
many InterBBS games, the interest rates and investments in the banks are
exploited to an extent making the game overflow; for these games, we highly
recommend a low interest value (below 50%). The maximum value, 100%, is
equivalent to 10% interest per day.
day.
^END
^Steady Investment Rate
^\08─^\07─═^\0FSteady Investment Interest Rate^\07═─^\08─^\07
With this option disabled, investment interest rates will drop (possibly
down to 1/2 the initial value) if there is too much investing going on.
On the other end, with little investing going on, the rate can double the
initial value. If you do not wish have this rate changing, you can enabled
this option.
The setting for this option has been switched.
^END
^Tax Rate
^\08─^\07─═^\0FPlanetary Tax Rate^\07═─^\08─^\07
The Tax rate can be used to control the growth of empires. A high tax
rate will generally equalize the size of baronies by "stealing from the
rich and giving to the poor", while low tax rates allow large empires to
grow much more easily. Tax Refunds given daily are based on the total
amount of income the BBS recieves in taxes. Randomly throughout the
game, the "BBS emperor" will raise or lower tax rates; therefore, the
value set here is not binding, but provides an average, and initial,
value for the game.
^END
^Max Purchasable Regions
^\08─^\07─═^\0FMaximum Region Purchases^\07═─^\08─^\07
This option limits the number of regions a player can buy in a single turn
to prevent players with large amounts of cash from suddenly "jumping" in
regions. This value has little affect in the newer versions of
BRE (v0.950+) beause of the new region pricing system, except when a small
empire recieves large amounts of cash from an ally.
^END
^Max Players Per BBS
^\08─^\07─═^\0FMaximum Players^\07═─^\08─^\07
This setting determines the maximum number of players on a system. The
normal maximum is 25, but smaller leagues may wish to lower the value
to distribute players more evenly. Leagues consisting primarily of local
BBS's may wish to use this option to make game play more competitive by
dividing the players up.
^END
^Buy Military
^\08─^\07─═^\0FBuy Military^\07═─^\08─^\07
This setting allows you to control military purchasing. The "Yes" option
creates a game in which military purchasing is unlimited, as in all versions
before v0.960. The "No" setting disables all military purchasing, forcing
forcing players to produce using industrial regions. The "Limited" option
creates a limited amount of military in the market each day for purchasing.
The "No" and "Limited" options force new strategies, reducing the usefulness
of massive investing, while increasing the importance of owning regions.
Additionally, overnight armies become almost impossible.
^END
^Maintenance Costs
^\02─^\0A─═^\0FGamePlay: Maintenance Costs^\0A═─^\02─^\07
The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
Low, or None. [H,M,L,N] Some settings will not be allowed for certain
options. The Maintenance cost option sets the amount that must be paid to
maintain military & regions in the pay-section of the game. The higher
setting will cause slower & more controlled growth rates, as well as smaller
militaries.
It may be set to either High, Medium, Low, or None - Default is Medium.
^END
^Attack Damage
^\02─^\0A─═^\0FGamePlay: Attack Damage^\0A═─^\02─^\07
The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
Low, or None. [H,M,L,N] Some settings will not be allowed for certain
options. The Attack Damage option defines the amount of forces destroyed in
combat. A High setting will likely reduce combat & make strategy more
important, while a low setting will make constant warfare with less strategy
a more useful tactic.
It may be set to either High, Medium, or Low - Default is Medium.
^END
^*Attack Costs
^\02─^\0A─═^\0FGamePlay: Attack Costs^\0A═─^\02─^\07
The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
Low, or None. [H,M,L,N] Some settings will not be allowed for certain
options. The Attack Cost option affects the amount of money charged when
sending ^\0FInterBBS^\07 attacks. A High setting will make attacking more
difficult for larger empires.
It may be set to either High, Medium, Low, or None - Default is Medium.
^END
^Attack Rewards
^\02─^\0A─═^\0FGamePlay: Attack Region Gains^\0A═─^\02─^\07
The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
Low, or None. [H,M,L,N] Some settings will not be allowed for certain
options. The Attack Region Gains option affects the number of regions won
in all attacks. A High setting will make attacking more devastating while a
low setting will make it more difficult to destroy smaller empires.
It may be set to either High, Medium, or Low - Default is Medium.
^END
^*Terrorist Costs
^\02─^\0A─═^\0FGamePlay: Terrorism Costs^\0A═─^\02─^\07
The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
Low, or None. [H,M,L,N] Some settings will not be allowed for certain
options. The Terrorism Cost option affects the amount of money charged when
sending ^\0FInterBBS^\07 Terrorists. A High setting will make terrorism more
popular.
It may be set to either High, Medium, Low, or None - Default is Medium.
^END
^Region Costs
^\02─^\0A─═^\0FGamePlay: Region Costs^\0A═─^\02─^\07
The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
Low, or None. [H,M,L,N] Some settings will not be allowed for certain
options. The Region Cost option affects the amount of money charged when
purchasing new regions. A Low setting will encourage purchases while a high
setting makes war a more viable alternative. The None setting will cause a
minimal price increase in regions as purchased.
It may be set to either High, Medium, Low, or None - Default is Medium.
^END
^Trade Deal Costs
^\02─^\0A─═^\0FGamePlay: Trade Costs^\0A═─^\02─^\07
The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
Low, or None. [H,M,L,N] Some settings will not be allowed for certain
options. The Trade Cost option affects the amount of money charged when
sending out trade deals. A Low setting will encourage trading while a high
setting limits trading to more important times.
It may be set to either High, Medium, Low, or None - Default is Medium.
^END
^*Individual Attacks / Day
^\04─^\0C─═^\0FInterBBS: Max Individual Attacks^\0C═─^\04─^\07
The number of individual Inter-BBS Attacks allowed per day should generally
be kept low to prevent larger empires from destroying a smaller opponent
in several strikes at once. For some leagues, though, such as free-for-all
leagues or whatever, you may wish to experiment with higher values. :)
^END
^*Group Attacks / Day
^\04─^\0C─═^\0FInterBBS: Max Group Attacks^\0C═─^\04─^\07
The number of group Inter-BBS Attacks allowed per day should generally
be kept low to prevent larger empires from destroying a smaller opponent
in several strikes at once. For some leagues, though, such as free-for-all
leagues or whatever, you may wish to experiment with higher values. :)
^END
^*Terrorist Attacks / Day
^\04─^\0C─═^\0FInterBBS: Max Terrorist Operations^\0C═─^\04─^\07
The number of terrorist operations allowed per day can now be configured
to fit your league's desire. It is highly recommended to keep a fairly
small value here, such as 10 or 15.
^END
^*Bombings / Day
^\04─^\0C─═^\0FInterBBS: Max Bombing Operations^\0C═─^\04─^\07
The number of bombings operations allowed per day can now be configured
to fit your league's desire. Originally, it was infinite, but often
literally hundreds of bombing operations are sent and I thought I should
offer some type of control for this. We recommend a setting around
5 or 10 ops a day.
^END
^*Days for "Lost Attacks"
^\04─^\0C─═^\0FInterBBS: Lost Attack Prevention^\0C═─^\04─^\07
BRE supports logging of attacks and lost attack prevention. If an attack
has not returned after a certain number of days, the forces will be
returned to the owner and the attack voided. If the attack is to return
in the future, it will not be processed, pretending that the assault was
never made. The number of days should be kept a little bit larger than
the maximum turn around time for attacks from one BBS to another. League
Coordinators, please be sure to take into consideration the maximum time
from any system in your league to any other, as the values you set will
be used at all other systems in your league.
^END
^*Gooie Kablooies
^\04─^\0C─═^\0FInterBBS: Gooie Kablooies^\0C═─^\04─^\07
One of the special forms of attacks in BRE is to send a "Gooie Kablooie"
to another BBS. It is an expensive, but often powerful device. In certain
games, this feature may be harmful to gameplay. If you are designing your
setup to be primarily region-oriented (low interest rates, limited or no
buying of military, etc), you may wish to consider disabling this feature
so as to add more parity to the game.
This option has been toggled.
^END
^*Bombing Operations
^\04─^\0C─═^\0FInterBBS: Bombing Operations^\0C═─^\04─^\07
One of the special forms of attacks in BRE is to send bombs to destroy
Food Markets, Investments, Trading Markets, etc. on another BBS. Depending
on your setup, you may wish to disable this feature. We generally
recommend leaving Bombing Operations enabled for most setups.
This option has been toggled.
^END
^*Missile Operations
^\04─^\0C─═^\0FInterBBS: Missile Operations^\0C═─^\04─^\07
One of the special forms of attacks in BRE is to send Nuclear, Chemical,
and other special missiles to destroy enemy facilities. Depending on your
setup, you may wish to disable this feature (one example may be in heavily
region-oriented games). We generally recommend leaving Missile Operations
enabled for most setups.
This option has been toggled.
^END
^*Local Attacks
^\04─^\0C─═^\0FInterBBS: Local Attacks^\0C═─^\04─^\07
This option enables or disables the ability to attack other local empires
in Interplanetary games. We highly recommend leaving this option enabled,
forcing BBS's to use teamwork to remove troublemakers and allowing a
method to destroy spies, etc.
^END
^*Local Attack Scoring
^\04─^\0C─═^\0FInterBBS: Local Attack Scoring^\0C═─^\04─^\07
Enabling this option in an Interplanetary game will make BRE add score
points to players who attack and defeat local opponents. When disabled,
score cannot be achieved through local fighting. We recommend disabling
this option, so that users cannot attack each other just to build up
score.
^END
^*Dupe Checking
^\04─^\0C─═^\0FInterBBS: Duplicate User Checking^\0C═─^\04─^\07
Enabling this feature will make BRE look for users on your system that may
be playing on other BBSes and temporarily lock them out of the game (until
they delete one of their players). In general, long-distance games don't
require this option as much as local games may. Leaving this feature OFF
will save some data transferring, but allows players to play on several
systems more easily.
This option has been toggled.
^END
^LEAGUEWIDE
^\05─^\0D─═^\0FInterBBS: League-Wide Reset^\0D═─^\05─^\07
Selecting this will send reset information to all other systems in the
league, automatically resetting their games without sysop intervention.
This can be used if you wish to end league play and restart the game
fresh or if problems have developed requiring a league-wide reset.
^END